![Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1 Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea111_thumb.png)
Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1
![The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter. The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.](https://kajabi-storefronts-production.global.ssl.fastly.net/kajabi-storefronts-production/themes/2467770/settings_images/nwJ2zndR0S3QE5LDJodp_G.png)
The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.
![Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1 Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea115.png)
Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1
![I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D](https://i.redd.it/s8i4pwtmh8r91.png)
I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D
![The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter. The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.](https://kajabi-storefronts-production.global.ssl.fastly.net/kajabi-storefronts-production/themes/2467770/settings_images/0xgJ0jSrQTKtjX3amVm5_F.png)